
Because Roxas was the Nobody of Sora, he could wield the keyblade, and thus Organization XIII could harvest hearts for themselves.ģ58/2 Days would be a much more traditional Kingdom Hearts style game, though with the noted lower resolution graphics of the DS, though it should be said that for the DS, the graphics were pretty good. The black-hooded people of Organization XIII would make Roxas one of their members, as they are all Nobodies who seek Kingdom Hearts in order to one day give themselves the hearts they lack. Roxas was the Nobody of Sora, though he existed without Sora's memories. Nobodies are shells of people with strong hearts, that usually contain the memories of the original person, but are missing a heart of their own. While Sora is busy climbing Castle Oblivion Organization XIII was busy doing other things as well as messing with him.Īs Kingdom Hearts II would explain, when Sora gave up his heart to rescue Kairi in the original Kingdom Hearts a Nobody was created. What links this game with Chain of Memories is that they largely take place during the same period of time. In 2009, Kingdom Hearts 358/2 Days would be released for Nintendo's next handheld, the Nintendo DS. The card battle aspect becomes even more of a hindrance to what feels like it should be a simple hack-and-slash RPG.
#Kingdom hearts chain of memories Ps4
Having played that version (or technically the PS4 remaster) for the first time recently, I think I preferred it on the GBA. The game would be re-released as Kingdom Hearts Re: Chain of Memories for the PlayStation 2. Only the boss battles require much of anything in the way of strategy. You enter a room, defeat the heartless in a fairly simple battle, then earn cards you can use to open more doors. If you love the game, that's fine, but if you're not into it, it gets dull quickly. In the end, the biggest sin of Chain of Memories is that it's just really repetitive. Once the main game is completed, you then get to play as Riku, thus the game gives you more insight to his story as well.

This is the introduction of Organization XIII, and other important characters like Namine and DiZ, who would appear in Kingdom Hearts II with little to no explanation as to who they are. By trying to be both a card battle game and a hack-and-slash combat game, it ends somewhere in between and doesn't really do either one particularly well.įrom a story standpoint, Chain of Memories is actually a pretty important game, which is funny, since by the end of it, all the events of the game are wiped from Sora's memories. This certainly adds an extra strategy element to the game, though I can't say overall that I was a fan. In addition to being within range to hit the enemy, you have to be sure the number on your attack card is higher than the one you're being attacked with.


Everything from magic spells to each individual swing of the keyblade is governed by cards. The major difference is that all of the combat is based on cards. Each world includes all the same characters as the original game, since all of this is supposed to come from Sora's memories.
